16.6 Construction: Transformations
- Spin, flip, and scale using just a ruler and compass
This is just a puzzle-solving game, where you have to use the facts you know about angles, lengths, similarity, and all that jazz in order to create a drawing. Make sure you justify your steps!
As you draw the construction, number the construction marks and write the reasoning for them to the side (use the numbers to keep them organized).
Guided practice
Given are points
Given is point
Given are parallel lines